Friday, September 9, 2016

Specialty Location: Magic Shop




Magic Weapons, Armor and Items may be bought, sold or traded here.
Buying:

              To determine what is in the shop simple take BLD6 Treasure Cards. All items are 20% more expensive. There can only be a maximum of D2 of any Treasure in stock with the exception of Potions and Scrolls which could have up to D6 of each. 

Selling Items:

              Magic Items will be eagerly purchased by the vendor, but for every item being sold the adventurer must roll below:

1-2         The Vendor is a corrupt little maggot and will only pay 75% of the item’s true value. If the player doesn’t take the deal, he cannot continue with any other transactions and is asked to leave the   store. If the Warriors cause the vendor to feel threatened, he pushes on his pendent and instantly the settlement’s guards appear and surround the Warriors, taking them to jail. See settlement rules for further details. 

3            The Vendor offers to trade for it, roll on the Trading section below. If refused, roll on this chart again with a -1. If this result is rolled again, the sales clerk has simply offered another artifact for trade. 

4-5         The Vendor is willing to pay the normal price.

6            The Vendor is a fool and overvalues the item, overpaying by D6x50. 



Trading:
              The Vendor can only offer what is in stock, but when it comes to Objective Room Treasures, suddenly the secret stash is revealed. For every new Objective Room Treasure presented to the sales clerk, draw a random Objective Room Treasure card that can be offered as a trade. A roll on the Selling Items table with a -1 is necessary for any trade to determine the Vendors actions.               Rolling a 3 means re-rolling with a -2 modifier.

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