Friday, September 9, 2016

Initiative Chart

                                                                                                                                                                             I'm a fan of the 2nd Edition rules on Initiative.


                 Initiative dictates battle, Movement and placing Monsters order. No Warrior or Monster Phase. This prevents a dwarf from attacking before a dragon or an elf from sitting on a Dungeon Lord’s throne before it is even placed. Leaders still take priority for Movement throughout the game, but when in a combat situation, Initiative rules. 
 
              Spells and/or other effects still last until the end of the Turn, and any roll at the start of a Warrior or Monster Phase starts when it is that model’s turn to be played. This can be a great disadvantage to any Warrior or Monster with a low Initiative since they get to fight later.  

              Special items a like Frost Ring actually grant the Warriors the classic approach for kicks, creating a Warrior and Monster Phase for that Turn only. 

              To facilitate this change, I recommend a simple Initiative chart like the one below.

Initiative Chart
10
9
8
7
6
5
4
3
2
1



















No comments:

Post a Comment