The original WHQ gates rock, but they always have the open look despite what the adventure says. Unable to find an original copy of the game at the time, I decided to make the gates out of cardboard and card stock. I found an image of a gate that someone had painted, printed it to size and then glued it onto some cardboard, cut around the shape and then poked out the insides. I bordered with black marker and created a base. Next I went to making tiles of doors and possible events that can slide in and out with ease. The effect is awesome, and adds to the spontaneity of the game.
Door Events Table
Roll when opening a door or walking through a gate. All Events can
be canceled with the correct key or skeleton key.
1
|
No Event – Open Gate
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2
|
Closed Unlocked Door*
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3-4
|
Locked Door*
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5-6
|
Event
|
*5+ Random Trap
Events
2D6
|
Activate
when passing through unless indicated.
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1
|
Bat Swarm
4D6 Bats
I
test to Dodge swarm, if fail 1 W no mods / 3 bats
Encounter:
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2
|
Collapsed Passageway
Same as rules. Roll for which doors
collapses.
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3
|
Beads
No LOS into next room, the beads make
noise alarming Monsters in the next room, they gain Ambush.
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4
|
Falling Money
Coins suddenly begin to fall from the
door arches when any Warrior is adjacent.
2D6 x 100 gold coins fall to the ground. Then roll 1D6, 5+ it is all
Fool’s Gold and worthless.
Makes noise, warning Monsters in the next
room with Ambush. If there are no Monsters in the next room, roll a D6 for
the next DL Turns, on a 5+ Monsters appear. Once they show up, stop rolling
each turn. It takes D2 Turns for all the Warriors to collect the coins.
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5
|
Wall of Fire
Can be detected easily if checked as a
trap, the door and gate are hot. Can be disarmed.
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6
|
Magic Swirl
A flash of beautiful light overwhelms the
Warriors, shooting through them suddenly.
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7
|
Random Trap
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8
|
Wall of Bones
It takes D3+1 Turns to clear all the
bones. Then roll D6, 5+ roll for Monsters on the Dungeon Level Table, Undead
Monsters only.
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9
|
Smoke
-1 To Hit and -1 Movement all Warriors if
the next room has a Monster Event for D3 Turns.
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10
|
Wall of Ice
No LOS, 3D6+DL Wounds, Toughness: D6+2,
Fire Dmg x2
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11
|
Talking Door:
Roll each Turn a Warrior is adjacent to the
door.
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Riddle/Password Table:
Failure to pass the Riddle/Password will
incur a Fireball spell. Warriors can at any time pass through the mouth and
ignore it despite how solid it looks. Don’t tell this to the players, wait
until they attack it.
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12
|
Spider Web
Must clear away cobwebs from passageway
or on LOS.
|
*see Omnibus Collection
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